Current behaviour: Certain multiclass combinations from the plain PHB as well as from expansions are unavailable in BG.
I always found it sad, that in most AD&D computer games my favourite multiclass combination ist missing: The neutral good half-elven ranger/druid. In the forgotten realms setting this is specifically the order of the Shadoweirs, praying to and fighting for Mielikki (the equivalent of Ehlonna in the Realms). Probably this is due to page 44 "multiclass" only saying "ranger/cleric and fighter/druid", and most readers miss that page 22 (half-elves) says, that they can be ranger/clerics as well as ranger/druids. Later products (the "complete" classes series - "complete rangers" / "complete druid" confirm this and even add more details, and the FR "Faithes & Avatars" allows those ranger/druids to use longsword and bow in addition to the druid weapons.
Desired behaviour: Add the missing combinations from the PHB, maybe even those from the "complete classes'" series.
Pleasepleaseplease, can you fill this gap? It wouldn't be difficult to implement and the total incentive for me to completely playtest through BG:EE with such a character :-D (although I just played through Tutu tweaked and are halfway through TOB tweaked).
Only if they fill the missing Ranger/Mage and Druid/Mage gaps as well.
Seriously? You would deny @Lunever 's request if you can't get what you want? Why not use your efforts positively and instead of raining on someone else's parade make your own request instead.
@Dazzu: Thank you for your backup, but, well, it's ok. Essentially we want something similiar - whether both can be done or whether that's asking to much is up to the devs anyway.
I don't see why I'm being attacked for supporting the addition of classes the manual promised. In any case, I'm still in support, though I'm curious...
If such a class were added, then Druids would have to have the any neutral alignment restriction instead of TN.
Uh, sorry messed up names on that stupid little mobile disply. I meant @smeagolheart "thank you for the backup ..."
@Dazzu: I don't think you're "attacked". I have a suggestion. You have a silimiar one. If both are implemented, fine for everyone. If the devs just implement one of them, well, better than nothing. And funny, I only know those multiclass combinations from the original PHB. Where in the manual are they promised? For that would be all the more reason to implement them.
Uh, sorry messed up names on that stupid little mobile disply. I meant @smeagolheart "thank you for the backup ..."
@Dazzu: I don't think you're "attacked". I have a suggestion. You have a silimiar one. If both are implemented, fine for everyone. If the devs just implement one of them, well, better than nothing.
Don't get me wrong, I'm all for changing the alignment restriction of Druids considering that the only 2 NPC Druids we get in BG1 don't even act as if they were True Neutral. Faldorn should be changed to Neutral Evil too.
In older AD&D games like those from SSI classes had separate stats an flags and I could just use some memory monitor like the action replay to custom taylor what I wanted to play or try out on the fly (the only class combination that didn't work properly was a mage/solamnic knight :-D ).
But, in BG all multiclass combinations are handled like a separate unique classes and thus have to be implemented fully or not at all. Probably the original reason was just the availability of set quick buttons, and this would get redundant should free button assignment be implemented.
I'd love to see all those wonderful combinations from the PHB p. 22, as well as those from the sourcebooks complete druid's, complete ranger's, complete bard's. If had to choose but one, I'd choose the ranger/druid, if I could implement a new triple class as a logical resumée of the named 3 books it'd be a celtic style or Fochlucan style ranger/bard/druid - maybe even an easteregg tutor that allows your ranger/druid to add bard (as an homage to 1st edition and Elaine Cunningham's AD&D novels "Elfshadow" & "Elfsong" that actually do feature the accordingly named eastern Baldur's Gate tavern).
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0 · Insightful Agree Like ·If such a class were added, then Druids would have to have the any neutral alignment restriction instead of TN.
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1 · 1Insightful Agree Like ·I meant @smeagolheart "thank you for the backup ..."
@Dazzu: I don't think you're "attacked". I have a suggestion. You have a silimiar one. If both are implemented, fine for everyone. If the devs just implement one of them, well, better than nothing. And funny, I only know those multiclass combinations from the original PHB. Where in the manual are they promised? For that would be all the more reason to implement them.
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0 · Insightful Agree Like ·I think he meant it as a reinstatement of the quoted text.
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0 · Insightful Agree Like ·Don't get me wrong, I'm all for changing the alignment restriction of Druids considering that the only 2 NPC Druids we get in BG1 don't even act as if they were True Neutral. Faldorn should be changed to Neutral Evil too.
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2 · Insightful 2Agree Like ·But, in BG all multiclass combinations are handled like a separate unique classes and thus have to be implemented fully or not at all. Probably the original reason was just the availability of set quick buttons, and this would get redundant should free button assignment be implemented.
I'd love to see all those wonderful combinations from the PHB p. 22, as well as those from the sourcebooks complete druid's, complete ranger's, complete bard's. If had to choose but one, I'd choose the ranger/druid, if I could implement a new triple class as a logical resumée of the named 3 books it'd be a celtic style or Fochlucan style ranger/bard/druid - maybe even an easteregg tutor that allows your ranger/druid to add bard (as an homage to 1st edition and Elaine Cunningham's AD&D novels "Elfshadow" & "Elfsong" that actually do feature the accordingly named eastern Baldur's Gate tavern).
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