First, in order to even get mods to install while we wait for a new version of WeiDU, follow the instructions in this thread to enable mod installation for Windows and OS X.
I'm hoping to make this a running thread of known (in)compatibilities with BGEE. A lot of this at the beginning will be, unfortunately, trial-and-error and a lot of updating by mod authors. If you should find a problem with a mod, let fellow players know here but more importantly let the mod author know. Mods have readmes with contact information; the mod will never be fixed unless the author is at least aware of the issues. I'll start us rolling with my own stuff below.
Since BGEE is essentially BG1 content in the BG2 engine, which mod may be appropriate is often unclear, e.g. you should use BG2 Tweaks on BGEE, not BG1 Tweaks.
All the ToBEx functionality is included? What about optional features like removal of the stoneskin colour or removal of attack swings that don't represent actual attacks?
CamDawgPosts: 1,470Member, Moderator, BGEE Team Member, Beta Tester, Private Beta Moderator
To go ahead and answer some of the questions about the more popular mods out of the gate:
@cmorgan is a beta tester and is well aware of the demand for a BGEE-friendly version of BG1 NPC. Please don't poke him with sticks.
@DavidW has posted an announcement over on G3 regarding SCS compatibility at launch (short version: he's estimating a new SCS that will work with a tentative timeline of one month.)
BG1 Unfinished Business will need an update.
As for most of the other mods, it simply depends on how much they rely on existing game resources. On the most likely to work end of the spectrum are kit and tweak mods; on the low end are content/quest mods. There's just going to be an adjustment period for everyone as we sort it out.
AndreaColomboPosts: 4,618Member, Moderator, BGEE Team Member, Beta Tester, Private Beta Moderator
@Shin - About half of ToBEx's fixes have made it into BG:EE so far. Being @Ascension64 a beta tester, I'd rank our chances to see the rest implemented fairly high.
CamDawgPosts: 1,470Member, Moderator, BGEE Team Member, Beta Tester, Private Beta Moderator
Thanks @Flashburn, I've fixed the link. @Shin, only the fixes from TobEx are included. Since it relies on modification of the executable, it'll probably need a new version and a good look at the new BGEE executable before the other components would work; @Ascension64 would probably be better able to answer those questions.
I've been neck-deep in IWD stuff, BG2 Tweaks and BG2 Fixpack. I'm hoping to round up some of the old BG1 UB crew and get going there as well.
You will not need to download other things to play the BGEE core game, besides updates to the game.
This thread is to try and inform people of the user generated content that has been developed over the last decade for BG1 and BG2 (aka mods) that will be compatible with BGEE. And there's really a lot of great stuff out there.
@saffron69 mods/modding is slang for modifying an existing game. It's additional content/fixes created by users to enhance the game. They're optional extras.
*Girly squeel* IF Divine Remix works i will be horribly ecstatic, i have been begging for my spell spheres and Painbearer since i first learned of the BGEE project
What about Rogue Rebalancing? I know my friend simply hates to touch bards without proper PnP bard song implemented.
DeePosts: 4,049Member, Administrator, Moderator, BGEE Team Member, Beta Tester, Private Beta Moderator
UB wasn't included because a lot of its content was user-created, and (if I remember correctly) the authors of the mod couldn't all be contacted to obtain permission to use it.
AndreaColomboPosts: 4,618Member, Moderator, BGEE Team Member, Beta Tester, Private Beta Moderator
IIRC, @Wisp said both aTWEAKS and Rogue Rebalancing would eventually be made BG:EE-compatible, although he did not provide any ETA (and rightfully so, as that's going to be quite a bit of work given the scope of the mods—and aVENGER's not even around until 2013).
IIRC, @Wisp said both aTWEAKS and Rogue Rebalancing would eventually be made BG:EE-compatible, although he did not provide any ETA (and rightfully so, as that's going to be quite a bit of work given the scope of the mods—and aVENGER's not even around until 2013).
Thank you!
ETA isn't so important right now, but just knowing that ONE day it will be compatible is enough to make me happy.
My first play-through is going to be 100% vanilla anyway, but i do like to keep updated for future things ^.^
Does anybody know how DLC and mods work together? If I install some mod and then DLC comes along, does it break the game or saves?
Most likely you'll want to install DLC on an unmodded game. I don't know for sure how DLC would be implemented, but probably it'll be a destructive overwrite, which will leave a horrible mess if the game's already modded.
So basically installing DLC means uninstalling everything (or starting with clean install), then installing DLC and finally reinstalling all the mods. I guess in theory this shouldn't break the saves if the DLC doesn't.
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0 · Insightful Agree Like ·@cmorgan is a beta tester and is well aware of the demand for a BGEE-friendly version of BG1 NPC. Please don't poke him with sticks.
@DavidW has posted an announcement over on G3 regarding SCS compatibility at launch (short version: he's estimating a new SCS that will work with a tentative timeline of one month.)
BG1 Unfinished Business will need an update.
As for most of the other mods, it simply depends on how much they rely on existing game resources. On the most likely to work end of the spectrum are kit and tweak mods; on the low end are content/quest mods. There's just going to be an adjustment period for everyone as we sort it out.
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1 · Insightful Agree 1Like ·I've been neck-deep in IWD stuff, BG2 Tweaks and BG2 Fixpack. I'm hoping to round up some of the old BG1 UB crew and get going there as well.
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0 · Insightful Agree Like ·You will not need to download other things to play the BGEE core game, besides updates to the game.
This thread is to try and inform people of the user generated content that has been developed over the last decade for BG1 and BG2 (aka mods) that will be compatible with BGEE. And there's really a lot of great stuff out there.
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0 · Insightful Agree Like ·(Mod or DLC? There'll be a mod sooner or later. I'm not at liberty to comment on DLC.)
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0 · Insightful Agree Like ·(All I'm really hoping for right away is that the BG2 TweakPack's romance race/sex requirement removal bit works. :D )
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2 · Insightful 2Agree Like ·Mods I'm hoping get updated soon:
-BG1NPC Project
-BiGG Tweaks
-Unfinished Business
-Jarl's BGT Tweak Pack
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0 · Insightful Agree Like ·What about Rogue Rebalancing? I know my friend simply hates to touch bards without proper PnP bard song implemented.
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0 · Insightful Agree Like ·ETA isn't so important right now, but just knowing that ONE day it will be compatible is enough to make me happy.
My first play-through is going to be 100% vanilla anyway, but i do like to keep updated for future things ^.^
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0 · Insightful Agree Like ·Does anybody know how DLC and mods work together? If I install some mod and then DLC comes along, does it break the game or saves?
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