As you may know, the
Infinity Engine Structures Description Project (IESDP) is a modding community project dedicated to documenting the inner workings of the Infinity Engine. Nowadays, the IESDP has become fairly comprehensive, however there are still a few aspects of the IE that are unknown to the modders.
Given their access to the source code, I was wondering if the BGEE developers might be able to fill in some blanks for us, provided that this wouldn't violate your agreement with Bioware/WotC? In particular, the
ARE file format still has many unknowns.
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0 · Insightful Agree Like ·Can you post a similar description of CRE, ITM, SPL and EFF files?
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0 · Insightful Agree Like ·BGEE developers,
Sharing information from source code,
IESDP Updates .
@ScottBrooks, Thank You .
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0 · Insightful Agree Like ·At the moment, we know what a few of them do, but many are still unknown.
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2 · Insightful 2Agree Like ·But yeah, the likelihood of me updating Near Infinity to make sure everything fits (it's surprising, though, just how much we already knew) is very, very low.
If I can request, PRO, VVC, and WED are the formats where we really have to guess at some of the flags and fields (I also don't think we have all the WFX format nailed down, not that it was ever used for anything). Nobody really cares about the internal VEF (?) format.
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2 · Insightful 2Agree Like ·@devSin - yeah, the internal VEF format may not be getting much love, but since you have the possibility to know what it does, why wouldn't you? ;-) This is the modders' chance to know every square millimiter of the IE, which may come in handy in the future even if now it's not being used by anyone - I say seize it!
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