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CLUA Console

Can the CLUA codes be enabled in BGEE? If so, would someone provide a tutorial explaining the procedure? Thank you!

Comments

  • lunarlunar Posts: 1,270Member
    http://forum.baldursgate.com/discussion/8317/how-to-customize-your-game#latest It is explained here and it works. Just paste 'Program Options', 'Debug Mode', '1', after 'INSERT INTO options ROWS (' in the Baldur.ini file, save it, load your game and press CTRL+space..
  • DreammirrorDreammirror Posts: 6Member
    I have copied and pasted the above as directed, but I cant get the clua to come up in game. Hitting ctrol+space just pauses my game >< I copied and pasted it after the 'Insert Into Options rows' and saved, loaded up my game and nadda. Any ideas?
  • TressetTresset Posts: 2,114Member, Beta Tester
    What I am wondering is what happened to the less useful (but still fun) "Cheats" console commands {Cheats:TheGreatGonzo() or Cheats:Hans() for instance}. Those seem to have been removed.
  • ZarakinthishZarakinthish Posts: 212Member
    @Dreammirror, what program did you use to open the Baldur.ini file? What you use to edit it makes a big difference from what I've seen. For instance, while the Baldur.ini in the original Infinity engine games could be easily edited with Notepad, if you open the one for Enhanced Edition with it, it displays a mess. Meanwhile, if you open it with Wordpad instead, you get a readable and easily edited file.
  • CoM_SolaufeinCoM_Solaufein Posts: 1,786Member, Beta Tester
    ConText is your friend. http://www.contexteditor.org/
  • DreammirrorDreammirror Posts: 6Member
    I think I used the one with EE and it was a long mess. I used the Context download that Solaufein suggested and it worked like a dream! (Thanks Solaufein!) -ps: is the Com site still going strong Sol? I was interested to know if the Saerileth and other great npc mods will be compatible with the bg2EE.
  • CoM_SolaufeinCoM_Solaufein Posts: 1,786Member, Beta Tester
    edited December 2012
    Doing just fine. Forums moved to a new home. http://www.baldursgatemods.com/forums/index.php

    All your mods belong to us. http://www.teambg.org/
    As for mods and the EE games, we'll see how it goes.

    I think I used the one with EE and it was a long mess. I used the Context download that Solaufein suggested and it worked like a dream! (Thanks Solaufein!) -ps: is the Com site still going strong Sol? I was interested to know if the Saerileth and other great npc mods will be compatible with the bg2EE.

    Post edited by CoM_Solaufein on
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